Arcade Drop · 2026-09
The Pour
Closing time, and the machine is already running. Lay pipe ahead of the serve to get it from the hopper to the last cone — and the further it travels, the thicker it gets.
Opening Shift · POURED 0/10 · THICK 0% · WRENCH 3 · pours in 7s
The board
Every score here was checked by replaying the player's own moves on our simulation — a number cannot be typed onto this board.
How it works
1
The machine won't wait
You get a short head start, then the serve begins and does not stop. You cannot pause the pour — only decide where it goes next. Press ↵ to start it early if you are ready.
2
Long routes pour more
You score a length for every cell the serve fills, so the temptation is to send it the long way round. But it thickens as it travels, and if it sets solid before it reaches the cone, the run is over. That meter is the whole game.
3
See five ahead, keep one back
The 1989 original showed you one piece and could end your run with a bad draw. Here you see the next five and can park one in the hold slot with H — so a run is lost to a bad plan, never a bad deal.
The rules, briefly
- Lay a piececlick any empty cell — pieces come in the order shown
- Holdpark the front piece for later, or swap it back
- Wrenchesyou get three; each one replaces a pipe the serve hasn't reached yet
- Plumbed-in pipethe dull fixtures are permanent — route around or through them
- Machinerythe hatched cells cannot be built on at all
- RewindZ steps back three seconds if you misclick
Editorial play, free to play, no purchase and no prize. Nothing here is sponsored, and no advertiser can influence it. Playing collects nothing, and the arcade opts out of the analytics the rest of the site uses — nothing watches you play. Posting a score is optional and stores only the handle you type and the number our server recomputes: no account, no email. See our privacy policy for what other pages do.
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